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how do I get my sprite to move up and down once

Started by October 02, 2019 04:52 PM
75 comments, last by Tom Sloper 5 years, 1 month ago
Just now, fleabay said:

If I find the time I will post beginners help on how to actually get Glut to do what he needs it to do and I won't post the bare minimum "hints" that everyone seems to think are helpful or even worse some video that I did a quick search for without bothering to know what it's about.

Looking forward to reading your GLUT tutorial. Best of luck. ?

Programmer and 3D Artist

 well I am working with freeglut because I learned it in college. I am still working on my problem.

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One of the many glut tutorials. It is >10 years old and already mentions the deprecation and lack of maintenance for glut.

Edit: we do not need another glut tutorial. It is 2019 (yet).

I'm confused and beginning to wonder myself... Why is @Rutin getting the bad end of the stick for trying to help someone that A) had this technology on his resume and B) has taken this technology in college? Why should he need beginner tutorials? If his instructors in college weren't able to help him then I highly doubt he is susceptible to learning this. It's way over his head. Sometimes this community is really negative and it's sad. Phil should get the 2019 troll award.

51 minutes ago, phil67rpg said:

 well I am working with freeglut because I learned it in college. I am still working on my problem.

You can use GLFW with the old OpenGL. It's a step in the right direction and doesn't require you to take on learning about shaders and modern OpenGL but it leaves the door open to that.

I can provide a graphical 'hello world' example using old OpenGL/GLFW if you're able to get GLFW set up. I also see you're not using GLEW or some other extension wrangler so you might want to look into that at some point, otherwise you're stuck with OpenGL 1.1. GLFW might even require GLEW/an extension wrangler, I'm not sure.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

I am getting no help on my code just a lot of negative feedback I am going to start a new thread.  you can close this thread.

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8 minutes ago, phil67rpg said:

I am getting no help on my code just a lot of negative feedback I am going to start a new thread.  you can close this thread.

I'm trying Phil, you're not making this easy.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

I am also trying but sometimes coding is  difficult.

38 minutes ago, fleabay said:

. GLFW might even require GLEW/an extension wrangler, I'm not sure.

26 minutes ago, phil67rpg said:

I am also trying but sometimes coding is  difficult.

This is not difficult at all !

38 minutes ago, fleabay said:

 GLFW might even require GLEW/an extension wrangler, I'm not sure.

It doesn't. GLFW is the window- and input handler. It can also serve as a loader for OpenGL and Vulkan, but one can also use an independent loader lib. An order of loading must be observed in this case. The documentation has all the details (Tutorial).

I use an independent loader lib (glew in the past, glad since recently), but that really is banana.

Is it just me or does it seem like the problems always somehow involve doing things in a loop? Not just the setting up of a loop but how things change within the loop over time.

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