On 10/1/2019 at 6:48 AM, 1024 said:I don't understand your first example approach. If turns are simultaneous, there shouldn't be a "first to move" player. If you mean that units move immediately as players move them, without waiting for the turn to end, then it's no longer turn based, it's just real time with extra steps. It would also be imbalanced towards the player that moves early, or late, depending on the rest of the game.
This is the same reasoning I'm talking about.
On 10/1/2019 at 4:28 AM, suliman said:The gameplay is turn-based. Im asking about how to make SIMULTANEOUS TURNS should work.
I don't understand what you mean by "simultaneous turns". If you're saying I can move my units while another person can move theirs, then there are no "turns". Is there a language barrier issue here? Please elaborate. What is sounds like is you want a RTS instead of a turn-based strategy game.
3 hours ago, suliman said:Aaaand I think you are not being helpful. I see you have replied in several threads just complaining and not adding much.
I'd honestly say you're not being helpful as I don't understand what you're trying to ask. From the sounds of it you want an RTS to be turn based. This doesn't make any sense.
I'm sorry you feel that way about my other posts where I'm just "complaining". ?