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Scope in OpenGL?
Hi there,
Never tried, but just wondering : can I use scope in OpenGL? Like :
Okay, I know this code probably won''t work (cause of GL_TRIANGLES), but it''s just for the idea. Making 2 objects, rotate each of them separately, and then rotate both of the objects as if they where one object. Are such things possible?
Thanks!
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
You can kind of do what you want (if I understand) like this:
[Resist Windows XP''s Invasive Production Activation Technology!]
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[Resist Windows XP''s Invasive Production Activation Technology!]
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