Version 1.0 of the Flecs Entity Component System is now available. Flecs is an Entity Component System designed from scratch in C99 with a similar architecture as Unity DOTS with a few changes, including:
- Entity hierarchies
- Component sharing
- Expressive system queries with lots of operators and features to subscribe for entities
- Group systems with Flecs features
- A web dashboard
- Multithreading
Documentation is available here. A web dashboard for Flecs is also available for understanding performance and activity in the ECS engine.