All these broken symbols are defined in CSS as these wierd Unicode private-use-segment characters, like "\f0d7"... it's as though whoever wrote your CSS either doesn't know how text encoding works (are these trying to expand to the UTF-8 encoding of the characters you're actually after, or something?)... or they decided that a runtime dependency on a third-party-hosted widget post-processing library was a great idea (protip; it's even less of a good idea than a runtime widget post-processing library).
RIP GameDev.net: launched 2 unusably-broken forum engines in as many years, and now has ceased operating as a forum at all, happy to remain naught but an advertising platform with an attached social media presense, headed by a staff who by their own admission have no idea what their userbase wants or expects.Here's to the good times; shame they exist in the past.
That explains it; remote fonts were blocked. And, for that matter, will stay that way.
RIP GameDev.net: launched 2 unusably-broken forum engines in as many years, and now has ceased operating as a forum at all, happy to remain naught but an advertising platform with an attached social media presense, headed by a staff who by their own admission have no idea what their userbase wants or expects.Here's to the good times; shame they exist in the past.