52 minutes ago, In0v4 said:Oh, of course. If she helps uncover the plot against the empire (so find the boss), stealing of the data will be forgiven.
I like it when things are logical to some degree. If I were the empire and was willing to release a rebel prisoner on the promise they would double-cross their own side, I'd have some insurance. You mentioned a research station so it sounds like a sci-fi setting; have her implanted with an explosive device. The empire would send you and another member to accompany her. He seems a little trigger happy though and has the detonator and either they stop this plot against the empire or she dies. Either way, he's good with it.
The next thing is to have the rebel thief observe something that makes her want to abandon the rebel cause. Maybe the courier has some proof of orders for him to kill her in order to cover the rebels tracks. She was merely fodder in the war. Upon this realization, she knows she has no future with the rebels, but her only chance of survival is to complete her deal even though she hates the empire.
That might give you just enough content to extend whatever gameplay you had imagined. I think a situation might arise where your comrade is a little too merciless towards her and your character takes exception to that and starts to see her as less the enemy and more of a human being.
So you have an empire comrade and the implant to deal with to extend your story a bit.