Hello
I am working with a development tool for the game dying light; i'm making custom maps for steam's workshop.
I got a hold of a road texture from another game. (mad max - hopefully it will be fine to use - its non-commercial, but anyway) i made a road in blender, to use the texture on, and imported it into the developer tools (theese tools use DDS files for textures).
The texture i extracted from mad max, i also imported into the dying light developer tools, and applied it to my road model
It looks like this:
I needed a crossroads, so i made a model in blender and imported into the tools also. for the crossroad texture, i wanted to use the original mad max texture, and made a crossroad texture. then imported the texture into the dev tools:
Now, for the issue; the textures look very different from one another in the tools - when i zoom out.
This is what it looks like:
The straight road texture becomes blurred on zoom out; the crossroads doesn't.
They both have the same material settings in the tools. when importing a custom model, the tools sets the material settings too default, which i left intact and changed only the texture source.
Anyone know if the issue could be with images themselves? some compression of something? both DDS images appear to have the same compression or whatever - i'm not very versed in the more technical aspect of images. both are DirectDraw, DirectX TC, DTX5, with 3bit alpha channel with interpolation:
These are the DDS settings i use in Paint.NET for all textures i've worked with and they all look well to me.
Noteable is that the crossroads texture is the first texture that i created from scratch (i've imported texture from many other sources, games, websites, etc) but the one i made is the one that's giving me issues, so i think i must be doing something wrong, in photoshop, most likely, i just don't know what.
In Paint.NET i've tried saving the DDS with all 5 mip-map settings:
..and with and without mip maps, as perceptual and uniform error metric.
So i can only assume it's some formating issue in photoshop. i'm not sure.
Could it be Paint.Net is not saving the mipmapping?