Hi.
I have developed a game for 5 years and today I finally got it to the point where I can actually show it to people without feeling terrible. Until today, the characters didn't have textures and animations...
I released the game in an unfinished state on Steam Early Access back in April 2018 but didn't do any sort of marketing because of the missing textures and animations. I took it off Steam for various reasons including algorithm changes, the 30% fee, etc.
I had the time to work on it without the pressure of having to release an update every month (so I could work on a big update) and a few days ago I finally got everything I need from 2 freelancers that I paid with the money I made on Steam.
I essentially have the USP that it's a block game with procedurally generated quests/storylines and smaller blocks (0.5m). Other features include a universe with space ships, different "classes" based on the player's weapon, crafting, etc.
It's basically a mix between Starbound and CubeWorld.
I think I know most of the stuff about marketing for indie games - or at least know where to find it - but I have no idea what I should do now. It's still an in-development game (I don't want to call it "Early Access", that sounds pretty negative given all the failed projects on Steam) and I need to get a lot of people to buy it in order to develop all the features I want it to have.
I will create a trailer tomorrow and then what? Which YouTubers/Streamers do I approach? Which news websites?
I think it's not your typical indie game, there is a lot of advanced programming involved to create such a game so it is pretty unique I think. So do all those indie marketing guides really apply here?
I have almost 0 budget for marketing except for the stuff I can do myself. The thing is... I have never done marketing before so even though I can read thousands of guides I still don't really know where to start.
Does anyone have any useful advice for me?