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How math is used in game development?

Started by July 13, 2019 07:16 AM
15 comments, last by SiliconByte101 5 years, 4 months ago

This series for video lessons: Math for Game Developers contains 112 lessons for beginners. Author uses C++ but you can implement example in any language and even engine like Unity. These knowledges will be useful everywhere. Especially if you love Geometry and Linear Algebra.

 

 
 
 
 
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On 7/14/2019 at 1:30 PM, 8Observer8 said:

This series for video lessons: Math for Game Developers contains 112 lessons for beginners. Author uses C++ but you can implement example in any language and even engine like Unity. These knowledges will be useful everywhere. Especially if you love Geometry and Linear Algebra.

 

Thank you, I needed this!!!

Will Finish This Soon....

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Really? All of them. On different levels.

UI/2D/Particles - linear math, calculus geometry, 2D physics rigid body, 2D vectors, 2D matrix, cos-sin law, trigonometry

AI - UP + probabilities theory and randomized algorithms

3D - UP + all in 3D

Drivers/Hardcore 3D - integrals, derivatives

Google for "3D Math Primer for Graphics and Game Development"

On 7/15/2019 at 1:30 AM, 8Observer8 said:

This series for video lessons: Math for Game Developers contains 112 lessons for beginners. Author uses C++ but you can implement example in any language and even engine like Unity. These knowledges will be useful everywhere. Especially if you love Geometry and Linear Algebra.

 

On 7/16/2019 at 7:36 PM, 8Observer8 said:

Thanks man!

Thank you guys for answering ☺️, for those who want an example in a specific branch of mathematics, I just want to know anything that relates to game developing. I mean all of it is much appreciated.

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