I'm curious as to what you all think about the viability of trap-style music in video game scoring. It has been done in film, but it always comes off as forced and/or cheesy. Give this a listen and tell me what you think. All feedback appreciated!
https://drive.google.com/file/d/18811fJ1RaxU18QS19hzqJqI3yT_yAAxg/view?usp=sharing