Mon Card is a collectable card game currently under construction.
It is a community project where members of the community contribute card designs and card art.
Below is how much work is complete as of 14th of June.
Please, if you would like to help adjust that document, leave a message in this thread.
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Attributes (8)
Water
Fire
Air
Earth
Light
Dark
Energy
Matter
Types (15)
Fish
Beast
Bird
Insect
Fairy
Fiend
Elemental
Machine
Sentient
Dragon
Mage
Toon
Angel
Devil
Divine
Each type is part of a tree that extends from each attribute:
Fish belong to the Water attribute.
Sentient belong to the Water and Fire attributes.
Angel belong to the Fire and Air attributes.
Beast belong to the Fire attribute.
Bird belong to the Air attribute.
Dragon belong to the Air and Earth attributes.
Insect belong to the Earth attribute.
Fairy belong to the Light attribute.
Mage belong to the Light and Dark attributes.
Fiend belong to the Dark attribute.
Elemental belong to the Energy attribute.
Machine belong to the Matter attribute.
Toon belong to the Energy and Matter attributes.
Devil belong to the Dark and Energy attributes.
Divine belong to the Earth and Light attributes.
**Disclaimer: **
Normally, no type is restricted to certain card effects or attribute, but game initiating cards will be restricted.
We can expect most Fish to be water type originally, that's until a modest amount of cards are designed.
Example Cards
WATER FISH 1400 1000 (4) Hydra
If this card is in your hand, and you have one Hydra monster on the field, you can special summon one Hydra from your deck. Tribute three Hydra on the field to special summon one Three-Headed Hydra from your deck.
WATER FISH 2500 2000 (5) Three-headed Hydra
This monster gains 500 attack for each card of the same name in the graveyard.
WATER FISH 4000 4000 (10) Thousand-headed Hydra
This monster can attack as many times as there are enemy monsters on the field.
WATER FISH ? ? (10) Infinity Hydra
This card is ritual summoned using Thousand-headed Hydra and Endless Ocean. This cards attack and defence become however many Hydra, Three-headed Hydra or Thousand-headed Hydra are on the field, in your hand and in the graveyard x 1000.
WATER FISH 1800 1300 (4) Red Dolphin
This monster gains 300 attack for every Red Dolphin you control.
WATER FISH 1800 1400 (4) Blue Dolphin
If you summon this card while there is another Blue Dolphin on the field, special summon one Blue Dolphin from your deck.
WATER FISH 1900 1400 (4) Green Dolphin
If this card attacks directly, add either Blue Dolphin, Red Dolphin, Green Dolphin or Yellow Dolphin, to your hand, from your deck.
WATER FISH 1500 1300 (4) Yellow Dolphin
When you summon this card, if you control Green Dolphin, special summon one Blue Dolphin from your deck.
WATER FISH 2500 2000 (7) Brown Dolphin
This card is mix summoned Blue Dolphin and Green Dolphin, Red Dolphin and Green Dolphin, or Red Dolphin and Yellow Dolphin, Purple Dolphin and Red Dolphin, Purple Dolphin and Yellow Dolphin or Purple Dolphin and Orange Dolphin. If you control another Brown Dolphin, you can special summon one Brown Dolphin from your extra deck.
WATER FISH 3000 3000 (7) Purple Dolphin
This card is mix summoned Blue Dolphin and Red Dolphin. This card must be in defence position but at the cost of 500 defense, it can be switched to attack position. It is switched to defence position after attacking.
WATER FISH 2500 2000 (7) Orange Dolphin
This card is mix summoned Red Dolphin and Yellow Dolphin. When this card is mix summoned, special summon as many Blue Dolphin, Red Dolphin, Green Dolphin or Yellow Dolphin from your hand as you want. This card gains 1000 attack if you control all three Blue Dolphin, Red Dolphin and Green Dolphin.
WATER FISH 1900 1300 (4) Rainbow Shark
If you control another FISH monster, you can special summon this card. If this card is special summoned this way, all enemy monsters lose 300 attack and all friendly monsters gain 300 defense.
WATER FISH 1000 1000 (1) Quirk
If you control another Quirk, you can special summon one Abyss Snake from your hand.
WATER FISH 4000 4000 (10) Abyss Snake
This card can only be special summoned through the effect of Quirk; when this card is special summoned, the owner of the card pays 4000 LP, and picks three from all FISH monsters in his/her graveyard, they are special summoned to his/her side of the field.
WATER BEAST 2000 2000 (5) Aquatic Beast
If you summon this card you can special summon one other Aquatic monster from your hand.
WATER BIRD 1800 2200 (5) Aquatic Bird
While this is face up on the field, Aquatic monsters cannot be destroyed by battle.
WATER INSECT 1400 1600 (3) Aquatic Insect
When this is summoned, special summon up to two other Aquatic Insect from your deck or your hand.
WATER SENTIENT ? ? (7) Aquatic Swarm
This card is mix summoned using three Aquatic Insect. Once per turn, you can remove from play one Aquatic Insect from your graveyard to increase this cards attack by 20
WATER FIEND 1600 1400 (3) Sunken Ghost Ship
If this card exists in your graveyard, Ghost Ship cards cannot be destroyed by battle.