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Can I still make it?

Started by December 09, 2001 07:25 AM
22 comments, last by BauerGL 23 years, 2 months ago
Hey don''t bash 14 years olds .

Seriously I know you weren''t and I get your point. I have been doing OGL for about 1 - 1 1/2 years. I find it quite difficult at times because like you say I don''t know the math.

I don''t think many young kids copy-paste code and say it''s theirs. Some do, some don''t.

Basically, age doesn''t matter at all. If you 14 or 16 or 21 it''s never too late to start.
baldurk> well i think of help in forums as copy''n paste programming (make other do your work), however if it works - fine with me.
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I agree with baldurk- it''s never too late to start making cool stuff. And 16 isn''t much older than 14. And quit flaming kids. I''m 14, I don''t just copy code, I look at it and improve on it as best I can. And I don''t make great stuff, I just plan to make great stuff. And maybe that will come sooner than later. But, hey, 16 is a great time to start, especially if you''ve been programming for a year already- who says you missed the deadline, if lots of people start taking "Introduction to Object-Oriented Programming" after a year or two of college?
______________________________Pretty guy for a white fly.
Well I started programing when I was about 10 or 11 but that was just in apple IIe basic. I started with C/C++ at about 14-15 but let me tell you I thought I was farly good, but it was not till I got in to Univarsty and started in a CS program that I learned how little I really knew, not to say that one can''t learn to be very good on there own. Programing is not all there is to it, learning math, enegernearing practis is so important to write good clean well structed code.

Any way that is just my opinion, The bottem line no you if you start now you will still have a leg up on most.
I thought we made fun of 12 year olds wanting to make diablo 2 by next june, not think of them as genious childs

Seriously, there are not that many kids making impresive things, it might seem impresive for you because you dont know how to do it yet (kinda like a grand ma amazed that her 12 year old grand son draws things using MSPaint )

everything needs practice of course, but game development is not performing arts (like music) where you MUST start at 12 because of your muscles still being in development and such, you will do fine if you put enoght effort in it.

Once again, thank you all! I''ve gotten my confidence back thanks to you. Looking at it now makes it seem a bit strange topic in the first place... anyway thanks alot for EVERYONES replys.

My intention was not to flame 11-14 year olds (don''t think u meant me though).

Once I get my books I''ll lock myself up in my room and just code and someday you might see a post including a link to my first demo... who knows.

Thank u all again and GL HF to the future of your lives!

@mikaelbauer

Super Sportmatchen - A retro multiplayer competitive sports game project!

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Wow, I never thought 16 would be too old to pick up a hobby =)
A uncle of mine (who is lead programmer of a banking software company) didnt start learning to program untill he was 35 or older. He dosent make games, but im sure he could if he wanted to.

Im a smart and diverse person (Ive been to math contests 3 times , I won a statewide Electrical Wiring contest, Ive even made money for playing lead guitar), but I dont think I could have ever programmed anything of any count when I was 16.
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.
I''m 29 and I''ve only just started seriously programming with OpenGL.

So if 16 is too old I''d better pack myself off to a rest home!

Keef



-----------------------
glDisable(WORK);
glEnable(GL_CODING);
-----------------------Current Project: The Chromatic Game Engine
Keef you crusty old man... I would have thought it would be hard to type from a rocking chair

I actually feel like a pretty late starter when I read posts like this...

I had never had anything to do with computers until I was 17. I am now 21, and have just finished a degree in software engineering/computer science (I took a year off last year to work full-time programming blasting simulation software for a mining company).

In those 4 years I have gone from semi-clueless MS Word user to being able to design and implement any number of non-trivial software systems (3D engines are the most fun though), knowing a crapload of programming languages, and generally having a good general knowledge about everything short of the actual electrical engineering involved in hardware.

Like everyone has said, if you are interested in something, learning is much easier.

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