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What framework or engine should I choose?

Started by May 06, 2019 07:34 AM
4 comments, last by roskee 5 years, 6 months ago

Hey, I am a software engineering student and i know a little bit of programming with C++ and Java. I have created mini snake games using Java Applet & C++ console app. But now that I have a little experience on how to create a game ( the basic steps of it), I want to create a full professional indie game. But I don't have any idea on what framework or engine to use. I have heard Unity and Unreal engines are good but I don't even know if i am ready for an engine now. So any advice would be helpful. Thanks!

For starters, you can figure out how it all works. You can start by developing a simple java game using for example LWJGL.  In this way, you will achieve the cross-platform nature of your game, and explore OpenGL, and then, at will, Vulkan.  But if you plan to create a full-fledged "heavy" game, then in this case, you can use any game engines.  If you plan to use Unity, then most likely you will have to learn C#.  Or, if you want to figure out how everything works, you can use the same OpenGL/Vulkan to create your game in C++.

Links:

https://learnopengl.com - good resource for beginners in OpenGL. There is an offline pdf version

http://ogldev.atspace.co.uk - can be used as an addition to the previous one

https://vulkan-tutorial.com - good resource for learning Vulkan. It assumes that you are already familiar with the basics of 3D computer graphics. There is an offline pdf version

Good luck!

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Thank you very much. I will see LWJGL and I will try the others as well

If you're proficient at programming in C++, then try out Cocos2d-x, and if you prefer JavaScript, then you could use Cocos Creator.

More info here: Cocos game engine

There is a very active community, so if you need help with anything specific to working with that game engine, then the forum there is the best place to ask questions.

Thank you! I will try it.

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