A few recent highlights around the GameDev Community:
Blogs
@Eck has been sharing updates from the Battletech team in the Battletech Developer Journal. In the latest update Eck talks about the process for profiling and optimizing your game.
@jendrikillner's Graphics Programming Weekly is posted every week with a roundup of graphics programming activity from around the web.
@orphu talks about adding a scripting language to manage and coordinate game events in their game Virgil.
@chimchooree discusses using the Agile development methodology as your game development process.
@ProjectTaival gives their last update on the process of creating floor textures for Taival.
@GoliathForge talks about how to manage game screen states with code implementation.
Jobs from GameDev.jobs
Simul is looking for a VR Engineer in Liverpool, England. Check out the job description here.
Active Discussion
@WhiskyAndCode had some Questions about ShadowMapping in Graphics and GPU Programming.
@calioranged wanted to know why they had Depth Test Seemingly Inverted in For Beginners.
@Weston Bradford has Questions for Game Developers.
@jbarrios is looking for Critique and Feedback for their game lurkers.io.
We're halfway through the Side Scrolling Challenge and some members are providing updates.
@Apjue wanted to learn How to have a good looking character animation.
Discussion around benchmarking and performance analysis of various algorithms used in game development.
Latest from GameDev Tutorials Youtube
New Article: Character Writing Advice from Writers by @JimVsHumanity
We're looking for tutorials on a broad range of topics. Submit yours or contact @khawk for ideas.
Don't forget to check out the latest GameDev News, updated daily.