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Word Game Level Design

Started by April 24, 2019 06:01 AM
2 comments, last by ashlelia 5 years, 10 months ago

Hi all,

I did a bit of searching around the forum before posting and I couldn't find anything that quite fit my question. A boyfriend and I are working on creating a word game for mobile that would include a grid of multi-color letters, a goal, and boosters to help you achieve the goal. We plan to build in Unity. He's doing the coding, I'm responsible for pretty much everything else (the concept is mine from the jump so lol) and right now my focus is on level design. I am pretty lost on where I would begin with creating the kind of levels I want; each level should have a goal of something like "create five blue words" or "create five blue words of only three letters." Down the line, some may be timed or have turn limits.

Would this be something that I would have to manually design, or is there a way to generate the goals more dynamically based on particular constraints

A level designer is just as good as his/her tools so your coder needs to write a unity extension for you that enables creating the levels including any possible constraints and save that as a datasheet. Then a loader needs to be coded that willl take the description and generates all the contents from it on runtime.

You describe less level design requirements as gameplay requirements in your post

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Thanks for pointing me in the right direction, that helps. :)

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