Hi,
Looking to work with other C# developers that love old-school RPGs. If you want to work on your own C# RPG there is room to collaborate. I'm currently using MonoGame but I decoupled the graphics and it would be relatively easy to get it working with Unity.
Code - https://github.com/jburditt/Classic-RPG-Framework
I'm working on a open-source C# classic RPG built using MonoGame. I plan to architect it in a way that I will be able to use it as a framework for building RPGs of all types. So far I have a working tile engine, collision detection, map editor, etc.
It will have a modular design that will allow other developers / game designers to use their own modules for different aspects of the game e.g. side battle, front battle, action rpg, tactical rpg, etc. I want to start really simple since I don't have a lot of time to work on it ~2 hours per week. I will be working on a very basic rpg to begin with, keeping modular design in mind for later expansion.
About Me
I'm a 35 year old software developer with 13 years software development experience. I started programming when I was 13 on QBasic. I live in Vancouver, Canada on the off change anyone lives nearby and wants to code jam.
Thanks,
Jeb