NVIDIA has made all of their GDC 2019 slides available. The talks cover a variety of topics include real-time ray tracing, machine learning, mesh shading, Vulkan, PhysX, and more.
The talks include:
Ray Tracing - Guidance
- Graphics Reinvented: RTX Update (download)
- A Devtech's Essential Guide to Ray Tracing (download)
- Introduction to DirectX Raytracing (part 1, part 2, part 3, part 4)
Ray Tracing - Examples
- Shadows of the Tomb Raider: Ray Tracing Deep Dive (download)
- Exploring Raytraced Future in Metro Exodus (download)
- RTX in Justice (download)
- Quake 2: RTX On! (download)
- Ray Tracing in Vulkan (download)
Ray Tracing - Tech
- A Fast Forward Through "Ray Tracing Gems" (download)
- Improving Temporal Antialiasing with Adaptive Ray Tracing (download)
- Ray-Traced Water Caustics with DXR (download)
- Ray-Traced Irradiance Fields (download)
Tools and Debugging
- Getting the Most From Your Vulkan Applications with NVIDIA Nsight Graphics (download)
- Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (download)
- Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace and the Peak-Performance-Percentage Method (download)
DLSS
- Truly Next-Gen: Adding Deep Learning to Games & Graphics (download)
Latest Rendering Technology
- NVIDIA Adaptive Shading Overview (download)
- Image-to-Image Translation for Content Creation (download)
- PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (download)
- Asteroids Mesh Shading with DX12 (download)