I have to use anglescript in my work for non-game programming and I'm really missing the good-old C/C++ preprocessor. For example I have to write in some fixed name variables (registers) and they are different only by an index. In C/C++ I can save a huge amount of code lines and effort just by defining a macro like that
#define regname(idx) (reg_ ## idx)
Is this possible in anglescript and how?