I have a little game running on windows that I've used AngelScript for and I'm now trying to port to iOS. A bit of googling showed native calling isn't currently supporting on 64bit arm devices so I looked into the generic calling convention. However since I don't want to give up native calling on windows I'm going to either have to re-write all my existing code to try to maintain two different calling conventions (native+generic).... or take you up on this very old offer:
Quoteunfortunately native calling conventions on iOS 64bit is not yet supported (nor is any other 64bit ARM platform). I don't have access to any 64bit ARM platform so I can't implement this support myself, but if you want to give it a try on your own I can guide you through it. It usually doesn't take more than a week or two to get it to work. Although it involves assembler code it doesn't require a lot of understanding of assembler code since most of the time it is just a matter of copying existing code obtained by disassembling C++ compiled functions :).
My assembly skills are very limited but I can follow instructions. If the offer to guide someone through the process is still available I'd love to try. Just let me know where to start. I have a mac with xCode installed and an iPhone 8 that I can install builds on (and PC with VC 2017 if that's at all helpful).
If however you're not able to help at the moment for any reason, no worries at all. Thanks for creating angel script in the first place I've had a blast using it recently. If however you are, hopefully this can help out anyone else who wants/needs this in future.