10 hours ago, Accelor said:that's awesome, I cant even begin imagining what writing graphic demos in assembly would look like, thats super impressive, did you learn directx/c++ via chillitomato? and I really like that idea of creating simple demos focusing on a single thing, thats really smart ty and ill try to not get down about it
Ah the Assembly part was quite demanding and made simple demos( drawing a line, in realtime, was a challenge ) for the Spectrum. To be honest, I managed basic stuff but it proved invaluable to understanding the Mastersystem and Megadrive. It also helps clear up myths from their eras such as "the Snes was more powerful than the MD, and so on for the Spectrum and C64", as in neither case was that correct. For every advantage one had, it was trumped in another.
My time with C++ and DirectX was..."messy". I was learning in 2000 and my knowledge was like Frankenstein's monster - different books and winging it on hope-and-a-prayer. In that hindsight I do recommend, once or twice a week, to spend a 30 minute focused session reviewing your code and slim'n'tidy it, ready for your longer, more serious sessions. This is what really shapes you into a disciplined programmer and to also nuture your own style. Basically, get into a routine....
I think you're on the right track, though!