Hi All,
How viable is it in the current state of the market to develop a triple-A capable game engine for story driven action RPG type of games? Would a senior programming team of 5 people working on it be sufficient to make the core and toolsets, capable of starting game development after 1,5 years while working on further development and refinement of the engine during a 3,5 years game development cycle?
Reason I’m asking is that I’m currently in the middle of starting up a cartoon animation studio using UA4 as a render engine but want to expand into gaming (my dream for the last 25 years) closer to the end of the year as well. Team size of the cartoon team will be ramping up to 15 before year end and we are currently busy with purchasing a professional grade inhouse mocap facility which can also be used for our gaming team from the start.
As I said, the cartoon animation team will work with UE4 from the start as a render engine but the aim would be to switch to our own engine when capable. Staff working in the 3D cartoon animation team (artists, storywriter, animators, etc) can support the game programming team in the initial development stages where required before ramping up with dedicated game development staff later in the development cycle.
I’ve done quite a bit of research on game engine matters but don’t know anyone in my network at the moment with senior game engine knowledge. Advice generally seems to be geared towards using UA4 or Unity instead of developing our own engine from scratch but I’m curious if anyone here has enough experience to give some indication of man years required to build such an engine from scratch if we do want to do this.
Thanks for your time in advance!