24 minutes ago, shade4x said:
Great you admit
27 minutes ago, shade4x said:
If someone is trying to tone down someone's exceptions in a field that they have no experience in, can you still call it good will?
If overall experience is large enough then yes. I agree if someone asks on how to utilize a planned game feature, then saying 'do you really need this feature?' may not be that helpful. But also the broad question itself implies those plans are in a very early stage, and then questioning the plan itself makes still sense.
Asking for actual experience directly isn't that polite. I mean, this is a game developer forum. Some experience has to be assumed. There's a reputation system, beginners sections, personal intuition etc. for this purpose. Attacking opinions is always good, attacking the person not so much.
46 minutes ago, shade4x said:
especially how small vehicles could dock with capital ships, and the fact that you get to build them piece by piece.
To add something useful myself as well: In an FPS i would enjoy vehicles mainly for exploration. This only works if the is something to explore, so the world has to be large but still interesting. Likely one can make only few interesting spots and it would be good those spots are visible from a distance already (e.g. a high tower / large building). The driving could also act as a form of recovery from exhausting fighting. (Enter building, kill them all, loot and relax while driving to the next).
Personally i'm super tired of AAA games taking my be the hand and pushing me from one cutscene to the next, telling me constantly what to do. Games make me feel i have no free will, or they overwhelm me with a constant flood of enemies for constant (but boring) action. I would enjoy to enter the vehicle to escape from this for some time. So maybe vehicle combat could be even left out on purpose.