hello all, please go easy on me, i'm a newbie.
i am a fairly accomplished music producer, but i have virtually zero experience when it comes to game audio.
i was approached by a small indie dev to compose some music for a mobile release.
i was wondering if anyone could please shed some light on the standard going rates, and, perhaps more importantly, on a possible sales royalty share. i was tentatively counting with rates i am familiar with, along the lines of ca $500 per minute (this is a small project with probably a total of, say, 5 minutes of original music required).
where i am entirely in the fog is when it comes to possible sales shares. is this a somewhat common practice? how many percentage points; and before, or after recouping declared expenses?
thank you!