Hi guys,
I have been working on my indie game for about half a year now, and I finally summoned the courage to make a video about it. The idea, in the long run, is to turn the game into a commercial product but I want to get the game core loop into a workable state before I start laying out the plan for what the final product is going to look like.
However, working on a game in a vacuum is rarely a good idea so I decided I should start keeping a devlog about the progress. It will allow me to get feedback on my work and also to raise awareness of the project. I will launch the website of the company and project soon at https://www.madrigalgames.com/ and when it goes live I would like to have a few videos already uploaded onto youtube, to make a bigger splash if you will
I just finished uploading the first video in a series I call Duct Tape Development and it is now live on YT if you are interested. The idea of the series is simply to record myself implementing a feature or working on a task. I won't be planning these a lot in advance, and instead just kinda roll with it. Hence the name, Duct Tape Development.
As I mention in the video, recording videos and explaining this stuff as I am doing it is all really new for me and I am not super happy with my own vocal performance during the video, but you got to start somewhere, right?
Anyway, I hope this is interesting to some of you, if not ¯\_(ツ)_/¯
Have a nice weekend!