Hi all!
For the last few weeks I've been working on a game concept that I haven't really seen anywhere before - a real-time role playing game. The idea is to have a persistent game world where players control a character in almost a tamagotchi-like fashion. For that reason the game is made specially convenient for mobiles, but it works in any browser.
The aim of the design is for the players to interact with the game every few hours during the day, issue the orders to gather materials, craft items or travel the world. The commands are issued instantaneously, but it takes the character from a couple of minutes to a few hours to complete the task. The player needs to ensure that the character needs are being met - the need for sleep, food, taking care of wounds, having shelter and cope with the climate. There's a whole stat-based system put in place, where character gains skills and statistics that determine what they are able to do and how quickly.
To help with the longevity of the game there is perma-death with rather extreme angle - the characters grow old and will eventually die of all age. Starting a new character you get some options to customise it more using experience accumulated across all characters, but the skills and the statistics are basically re-set to base values.
I've set up a project page and a website that go into some detail on the game in its current shape right now (as well as providing the option to play it): https://soulforged.net/ & https://www.gamedev.net/projects/1259-soulforged/
There's a lot more that's in the game already and so much more that I'd like to add, but the number one question I ask myself - is this idea terrible or maybe it's just insane? I'd love to hear what other game devs and players think.
Thanks for reading!