On 2/22/2019 at 12:00 PM, lawnjelly said:
Sorry this is probably nomenclature .. I have a biology / ecology background, and there is a simplistic equation:
phenotype = genotype + environment
Ah, environment as in "the place we live and what it contains", got it! Then yes, that is a huge piece of the puzzle. Optimizing it (as in, reducing waste and problems) should be a concept full of fairly direct challenges, from knowing how things work (go explore) to actively cleaning up places or supporting people, in the hopes that they can then help do more. Basically, a RTS/4X kind of game, but in real life.
On 2/22/2019 at 6:56 PM, Joseph Al-Tal said:
Sorry Embassy, not sure what needs expansion regarding NPCs and Organizations?
i'll try.
Most areas have a homeless shelter or food pantry or EPA offices or (the list goes on). These organizations generally have a coordinator, someone in charge. Having a mobile app the coordinator can use to draw volunteers for a time/date they need help with, would be infinitely valuable to them. Using the veneer of a game, wouldn't matter at all. Having an organizations event coordinator using the app, registering with the app as a point of contact for volunteers, creates an NPC in the Game app for the players. The players can get simple, everyday, "don't piss on your neighbor" types of quests from these in-game equivalents. The in-game NPC gets to a certain "reputation", or point in a quest line, and offers a real world contact. The player can pursue or not at their own leisure. After a short series of in-game coordinated quests that also involve individual effort with said organization, they can begin to utilize Team Quests that involve real world action verified with the organization's coordinator. This process would be repeated with every organization's coordinator.
Vetting the coordinator becomes the hurtle to get over here.
Edit: Oh Yeah, and this could become serious life lessons type stuff for the younger players. If you show up to volunteer then weasel out and not help, the coordinator can ban you, restrict you, leave feedback "Lazy" etc. other coordinators will see this... Essentially end up created an in game reputation section for each player. The reputation being reflected in the organizers app.
On 2/22/2019 at 9:40 PM, h8CplusplusGuru said:
I don't know if the group focus is so necessary. What about individual improvement, and through that, community or societal improvement?
Yes, self improvement is in there, but anything in a vacuum will have severe limits. Even expanding it to "helping others with self improvement" will likely be a big deal, simply because it connects people, almost MMO style. I have a thing for education, and having self-education options is a must, but they need not be at the cost of having people help each other improve through similar means. The whole community angle seems important IMHO, so though many tools improve the individual, it needs to be with an eye on improving the situation and abilities of a larger group. Also, self-improvement needs a lot less planning, so I have a tendency to worry more about the community aspects. Not no planning, but a lot less...
On 2/22/2019 at 11:03 PM, Nick Griffith said:
I think what could be cool, would be if an organizer of a charity, food pantry, etc. could create something similar to a pokemon go hotspot, marking an area where people could potentially get points(by volunteering)
Yes. Perfect. 1000 times yes. And if you have ideas for expanding or implementing the concept, do not hold back, lemme know!!
On 2/22/2019 at 11:05 PM, kseh said:
Watching Saturday morning cartoons with my kids (the old school way on cable TV), there's a commercial that comes up every now and then for this Earth Rangers website where they're doing some kind of "gamified" "save the environment" kind of thing.
I do worry about the "hey, kids, let's all save the environment, haha!" pitfall, too. That's a large part of why I am doing a lot of research before making even a slight move to implement, it can sooo easily come off as just another pie in the sky project. I need something solid before starting, and perhaps (and I hate myself while writing this), something a bit more "gritty", to avoid investing in purple dinosaur suits or licensing the Captain Planet theme song. It is a real worry. And I will of course have to check out that website, nonetheless! Thanks!
13 hours ago, Joseph Al-Tal said:
Let's try not to sell the previous efforts of environmentalist short, shall we?
<shortened>
Layers:
Interpersonal: Statefarm? Like a good neighbor... etc. involves assisting with psychologically therapeutic efforts. From suicide hotlines to actual counselling (for professionals only), helping soldiers re-acclimate to being home, animal shelters even, or maybe animal shelters as they relate to PTSD survivors. Lots of options here.
Financial: From Financial Advice to assisting those without finances. Speaking on how to save money and plan for retirement or helping Homeless Shelters, Food Pantries, etc. Helping with Taxes maybe? Working with Job placement organizations to help the unemployed find better paying work for their skills.
Environmental: we pretty well went over that. Early stuff would be recycling, starting your own garden, helping or joining a community garden, all the way to involving yourself in environmental clean up projects. cleaning the pollution from our rivers and lakes etc.
More layers?
Nobody is disregarding the efforts of environmentalists. But the sad fact is, the results of environmentalism are often less tangible and more "big picture", making it hard to put specifics on it. Rewarding the activity itself is an angle, but it can easily appear to be effort for effort's sake, whereas cleaning up an area leaves an actual, clean area as evidence of the effort. Making environmental work more tangible, even if indirectly through some game mechanic, is going to require something bigger than a point system or similar rewards. Hence, higher tier challenges, for when players have already understood the game through tangible, direct results, no matter how big or small.
The layers are great! I am actually starting to look at this kind of stratification of tasks, some structure of categories and levels of difficulty. It's all in its infancy (as is all of this, really...), so yes, please, more layers, from you or anyone! When things get more structured, I hope to set up a kind of "mission hub" that people can suggest concrete missions at, to get a feel for how challenges can work...