I like the idea of finding new names and say take it a step further and abandon the high-fantasy setting, keep the same concept, slow speed tank units that deal heavy damage, mid range units with more speed and less damage, and of course the squishy special skill users. The basic concepts of strategy the SRPG genre are rooted divide all military combat units into 3 groups,infantry, artillery and cavalry. Each has its' strengths and weaknesses and is effective against one while being vulnerable to the other. It's easy to default to knights, archers and mages when translating this concept to video games because that is the standard for so many of the best SRPGs, but at it's core it's just a basic grid based rock, paper sciscors game. If you have something awesome that will stand out like a story that absolutely needs to be told in a Tolkenesque high fantasy setting or a bunch of assets made and work done on a fantasy. Of course you should try and find a game play mechanic to make it stand out but I think a different story and setting will do just as much to make you stand out. Take for example "Shadowrun", it took the basic table top mechanics of "Dungeons and Dragons" then changed the settings and made their own distinctive world out of it. There are the same basic concepts, magic, orcs, fairies, dragons, but it's in a cyberpunk setting and set in alternate future dystopian versions of real world cities. The series has managed to stand out and have longevity compared to the countless other D&D clones of the time and has been around for about 30+ years.
First, decide on a setting. If you have your heart set on high fantasy medievil we can work from there but see if you can't come up with anything else. It doesn't have to be Shakespeare, it can just be the Shmoobles wanting to fight the Schmobbles because they took all the Schmoopty, the important thing here is where is this happening?