I am using the Unity Engine. I have designed two simple obstacle-avoiding type games before.
Now, I am trying to design a 2d combat system. I just wanted to get a few heads -ups on what to avoid, and what to try before I dive into the project.
I am using the Unity Engine. I have designed two simple obstacle-avoiding type games before.
Now, I am trying to design a 2d combat system. I just wanted to get a few heads -ups on what to avoid, and what to try before I dive into the project.
Ayush
You're going to have to supply much more detail. What kind of game? What kind of combat? space? fantasy? top down? platformer?
My Gamedev Journal: 2D Game Making, the Easy Way
---(Old Blog, still has good info): 2dGameMaking
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"No one ever posts on that message board; it's too crowded." - Yoga Berra (sorta)