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Eight Directional Sprite System for Unity

Started by January 27, 2019 12:06 PM
0 comments, last by skovron-81 6 years ago

EDSS - Eight Directional Sprite System (code name: Retro FPS Avatars) is a system that allows you to display 2-dimensional sprites in the 3D world in the way used in some 3D oldschool FPS games.

 

 

SHORT DESCRIPTION

Each EDSS actor consists of two separate objects. The main object is responsible for the position and orientation of the actor in the scene. The second, subordinate object is responsible for the graphical representation of the actor.

The Actor Billboard component deals with determining which image from a given animation should be displayed by the Sprite Renderer component and additionally it deals with setting the sprite so that it always faces the camera. Just before rendering by the current camera, the Actor Billboard component will use the current actor vector to determine the image to be displayed.

Here is some promotional material: www.youtube.com/watch?v=ey0vUZBPB4Y

Here is official tutorial for Unity: www.youtube.com/watch?v=1S41nHnOyU4

EDSS package is availabe in the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/eight-directional-sprite-system-134177

 

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