Hello!
After all these months I learned a lot about OpenGL and graphics and here I am now learning about MSAA. Tutorial Source
From what I understand, MSAA only increases the memory of the colour buffer so it does not actually affect the performance right? Since each fragment run's only once no matter the number of samples. Probably I'm wrong this is why I'm asking, since as a video gamer I remember rumours that anti aliasing cost's in fps.
Also an off topic question. In video games when you set the option of anti-aliasing to x1, x2, x3, x4, x8 etc, you actually specifying the number of samples?