Hi
Im planning a game in the style of the old "Lost dutchmans mine". You are a miner/prospector in the wild west.
You can pan for gold in rivers, need to buy supplies, mules, food etc. You sell ore in towns and explore the map.
You keep track of hunger, thirst, sleep and health (as well as items and animals)
The main income is from shaft mining (not entierly realistic for a single guy, but hey it's fun!)
You find good locations on the map to start mining by
- chance
- using a dowser rod
- getting tips
- buying maps.
Your mining shafts remain on the map so you can return to them later.
Now for the mechanics of mining itself. Screen below is from "pocket mine 2": Im thinking a vertical tile-based mining "minigame" may suit my idea for this game.
- You drain your pickaxes, time and your own energy resource depending on material (harder material is thougher)
- There can be cave ins if you dig to aggressivly without adding supports.
- You drain your torches/lamps
- You can use dynamite to faster excavate (but costly and risky)
- You can get hurt from accidents
- You may need to attach ropes to climb back up again or risk being trapped in your mine!
- You find ore of various types and quality (copper, silver, gold and maybe more).
- Your carrying capacity is limited and you need to travel back to towns and trading posts to resupply and sell stuff.
What would you add? What to avoid? The feeling im going for is a mix of adventure game and survival sim. Tools can have different quality, you can run into rattle snakes, robbers, and hostile indians. You need to sleep in safe places etc.