"Subjugate" really means "post war occupation" and "nation building". Of course, as you point out many games ignore this and gamers are accustomed too "I occupied this city" by simply winning a battle and moving into it. There is nothing wrong with doing it that way, most games work that way. But if you are viewing it from the perspective of "Represent Everything", then "subjugating" should be a far more force intensive and time consuming objective. Time, as you point out, would absolutely also be another factor to include if you were wanting even more detail and "accuracy".
"Subjugate" is something that has actually only rarely actually happened in all of history. Successfully, anyway. Germany & Japan are actually two of the only examples in history of an ultimately successful "post war occupation & nation building". So, in reality, it isn't even actually "a thing", it is an anomaly of history. There are very few examples in all of history of one nation conquering and absorbing another into a happy new part of their nation or political alliance.
But, again, gamers are used to what you are saying and won't notice or say a thing if you choose to do it that way. "Represent Everything" is more of a tool to view your design through than a law you must obey.