Hi
Im making a near scifi / post apoc empire builder set on earth in a similar style to the management part of the total war series (turn-based map with armies moving around). You can conquer "regions" around the size of the tiles on a board similar to the board game "Risk". Upon winning a region (which often has several million population and contains many cities/settlements) you can have choises, my ideas so far:
- Occupy. The most common. Little destruction, little loot, little unrest.
- Destroy. You gain some extra resources (loot) but mostly destroys infrastructure to make the region less valuable for recapture by your enemies. Large unrest in the population.
- Resettle. Force part of the population to your other controlled regions. Large unrest, some destruction. New pop in your core regions is good for economy but will lead to unrest.
- Subjugate. Make the region a vassal state of your empire. You have less control but less negative impact on order and economy of larger empires (similar to CIV 5 puppet cities)
What are your thoughts? Any other options that come to mind The game is rather harsh and WMD and other tools are in it. Moving population is slightly unrealistic in modern times but in a apocalyptic war and with the style and feel of ancient supreme empires (persians, spartans, romans, middle ages holy wars etc) i think it might work.
Resources are funds and influence so the more "evil" options might reduce your influnce.