I was wondering if anyone knew of any good books for beginners on game project organization? I'd like something relatively light-weight.
Beginner Book for Project Organization?
The problem in that topic is that most games use production ready Engines like Unity, Unreal 4 or Cry and those already come with a concret dictation of how the project has to be organized to work with it. Only books I could suggest are Books/Articles about general software architecture/ organisation instead
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