Hi
I have a 2D topdown adventure game similar to Sid Meiers Pirates! When you board an enemy ship the crews battle automatically; there is no interaction. You see the numbers go down until one side yields. Any idea how to make a minigame on top of this that involves the player somehow? "Pirates!" had you fencing which sort of made your crews kind of redundant. My game also have different crew types. And i cannot do much animation and the other ships in the fleet continue to fight while boarding combat goes on.
A simple idea is to have a skull or cutlass icon that lights up and then you must time it with clicking. This would build your "Yaargh!" - meter which would in turn boost your crew strength. Miss the timing and it will decrease. Not so sophicsticated but keep you alert at least.
Thoughts? Other ideas? Examples I can look at?