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Actual logical code theory resources

Started by November 30, 2018 12:23 PM
6 comments, last by jbadams 5 years, 11 months ago

Hi there,

I am not a good coder at all, making a game in unreal because I can understand blueprints. 

I am looking for any (basic) theory resources to do with game design & game logic, but searching 'game design' usually means 'philosophical youtube videos' (great and inspiring) or 'game logic', (language dependent), and as i'm using blueprints, a heap of c++ code or whatever isnt very helpful, although using BP i am slowly understanding the structure of code, albeit very slowly. I was never taught and it just doesnt go in as well as visual things like BP.

Any books or online resources with simple game structures?  so I can start making simple things in blueprints?  like a game design theory bible?

ideally, flow diagram style...  ?

thanks for any help - finally after years of thinking I cant do it, UED4 is actually enabling me to get somewhere

Never even seen BP, but the closest thing that exists in graphical style is likely the flow chart. https://en.wikipedia.org/wiki/Flowchart

There is also the Nassi-Shneiderman diagram, which is equivalent, but it uses sub-sections of an area. https://en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

Maybe UML also has a few interesting diagram types as well.

 

While the diagram names may give you a more concrete starting point for a search, I am not sure how much help it actually is. Typically, it's a lot more work to draw one of these diagrams compared to writing a few lines of pseudo-code. It also costs more space. I have never seen game structure being explained in diagrams but then again I have never looked for it either.

 

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Finished State Machines and State Diagrams might be useful as well - see the relevant Wikipedia articles.

Note that FSM stands for "Finite State Machines", not "Finished State Machines".

Flowchart for Terathon's Tombstone engine:

http://tombstoneengine.com/architecture.php

oops, sorry, got bugged by my phone

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Surprised no one has mentioned the freely available Game Programming Patterns yet - it may be a bit on the advanced side based on your description, but it's a great resource.:)

 

Amit Patel's Introduction to A* and Implementation of A* pages provide good very visual explanations of that algirithm.

 

Is that the sort of thing you're looking for?

- Jason Astle-Adams

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