First of all, I want to greet everyone with my first post on this amazing forum!
And the question, actually is (please, don't judge strictly)...
Say, I have a GDD (which I'm working on now) of a first-person adventure game with puzzles and quests elements in a detective genre for a PC platform. As I can see from my perspective, the road ahead is quite long and windy, but let's assume that the GDD is ready. What is the best way to create a Proof-Of-Concept, or a simple Prototype if I don't have proper skills of an artist and currently have a pretty low budget? Is there any engines with free or relatively cheap templates for what I want to do? I have programming skills on a high level, but I don't want to spend much time on coding and concentrate more on storytelling and game design.
Is there a way to deal with this taking into account my current limitations, or does the next step (post-GDD step) requires building a team yet?
Thank you!