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What I need to develop a game in c++??

Started by November 24, 2018 01:26 PM
8 comments, last by hagerprof 5 years, 11 months ago

Hello. I am a C++ developer. I want to build a 3d city with simulated game, but i need to find what engine i must start. Personally I want some whose can have many tutorials to think more in my game. I learn through examples and samples. I want also to recycle free modeles availables on internet.

Thanks. Keep going ahead.

2 hours ago, enriquemesa said:

Hello. I am a C++ developer. I want to build a 3d city with simulated game, but i need to find what engine i must start. Personally I want some whose can have many tutorials to think more in my game. I learn through examples and samples. I want also to recycle free modeles availables on internet.

Thanks. Keep going ahead.

A lot of people like unreal & unity. If you use these you can develop a lot with gui, i.e. you move around stuff in an editor instead of typing code. If you are 1 person you should go for an engine which offers easy solutions to the things you will have in your game. Maybe try both of these engines and see which one you like the most.

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Hello. I am a programmer making a effort to develop its abilities in programming. Also, i have a constraint imposed by my machine. I need to use Win XP. My Win7 runs slower in PC. Thanks for your answer. Unreal seems compiled, i will to read it.

1 hour ago, enriquemesa said:

I need to use Win XP. My Win7 runs slower in PC.

Sadly you wont be doing anything in the current Unreal Engine with Windows XP. I would strongly suggest you upgrade your machine before moving forward with 3D game development.

 

Programmer and 3D Artist

There is also Godot engine but I don't know anything about it really.  However it's one more thing for you to look into.

I do not have a lot of experience with Godot but, I did kick the tires on it a few months ago.  If you have hardware or OS limitations Godot maybe the right choice for you.  You can take your existing hardware install a Linux based OS and run Godot.  I have been considering it for my upcoming development projects

The Quarry Works Creed

We who shape mere stone must always envision cathedrals

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If you already know a bit of C++ and want to work on a mostly code environment, a framework seems a better choice. For example SFML is a low level interface to help with rendering, audio, input etc and could be a good choice. Bear in mind, it's quite bare bones so no editor or fancy tools.

Another choice could be Cocos2d-x, take a look to see if its more your cup of tea. I could suggest a couple more but it's hard without knowing more about your background or experience, I also sense a slight language barrier here, so if you speak spanish and wish to hear more, feel free to PM me as I do too.

Greetings

1 hour ago, Lucas_Cage said:

I do not have a lot of experience with Godot but, I did kick the tires on it a few months ago.  If you have hardware or OS limitations Godot maybe the right choice for you.  You can take your existing hardware install a Linux based OS and run Godot.  I have been considering it for my upcoming development projects

Bit of an old post... agree on installing Linux to get the most performance / modern OS on an old machine. Godot 3.0 however afaik currently needs OpenGLES 3 or OpenGL 3.3, although they are working on the GLES 2 version for Godot 3.1. So you may need a fairly recent (2010+) GPU to run it (it flat out refused to run on my laptop).

This is a bit of a question as well as a suggestion.  Is Allegro still viable?  It used to be a good entry into gaming with C++.  I think you would have some backwards compatibility since they keep the old versions available (or at least they used to.)

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