19 minutes ago, CyberFlash said:
I used to see a lot 'drag n drop' methods for Game Maker but I've never learnt to use that stuff, I imagine that is what it was like back in those early days? Or did they always have a code option? I like to use the code option because I feel like I can control everything that happens assuming I know how to/someone on this forum knows I couldn't even begin to imagine having allll the control over every feature ever though ?
It's been awhile since that time but I believe in 1999 or was it 2000 when I first used it (more of a trying out thing, I used it more so in version 4 when playing around), Drag and Drop was in there and what I used most of the time, and I believe scripting was there as well. If I remember correctly, I put in a script back in the day that would have enemies follow the player... I even had a friend who made .dll extensions to game maker to add in some very primitive 3D stuff, and model loading, which was cool at the time. Not sure exactly how it was done, but the forums were blazing at that time when you could have a 3D room in Game Maker. I toyed around with it again with version 4, but again... wasn't my cup of tea. With my established code base I could still throw together 2D games in a quick rate using my custom tools and engine. Getting to that point was a long journey because the amount of time I spent experimenting, but I've benefited greatly from that experience today.
Heck, I even used DarkBASIC for a bit... but at the end of the day I always reverted to C++, and later on C# for tool-kits. C++ is still my most used language to date.
It never hurts to experiment!