Hello all,
I'm working with Opengl for maybe, a future space game and let's say I want to create skybox textures, but I don't want to use photoshop or other tools. Let's say, I want to generate them procedurally.
How can I do that, because from what I know, I have to modify all the images per pixel and OpenGL doesn't support this. Or I have to modify an image with, let's say OpenCV and then import them in OpenGL and modify them colors ?
Thank you!