5 hours ago, Sh4nj1 said:
Hi! Thanks for the resource and for the work flow description. Are there any extended tutorials to help to get the basic grip on the subject, while concurently creating some basic games? I've looked on Udemy, but got the feeling they focus more on basic C# programming concepts (which I basically know) than on anything else, and there are no real Maya tutorials. The closest I could find about it, was the Maya LT Advanced Training: Character Modeling tutorial on Autodesks Official website.
Game Development in itself has many moving parts.
Your ability to create 3D assets and program are two different things. The same applies to your ability to design a game. You can simply create a level and a demo game using nothing but primitive shapes, then replace those shapes with refined 3D assets.
3D modeling is very transferable. I would focus more on finding tutorials that teach the core principles to the different forms of modeling. Then all you need to do is check the help document to see what each application does differently to produce the same result. I've worked in several 3D applications and aside from UI differences, at the basic level they all do the same. Some applications will have features over another, and some will do the same thing but in a different way. At your current level it doesn't matter if you use Maya, Max, Blender, or any other application because you need to understand the fundamentals. Once you have that down it's a matter of minutes to find out how each application allows you to apply textures and so forth.
If you want to learn game programming while doing modeling then use basic 3D objects as placeholders as you learn, and replace those models once you've created them.
From what I've personally seen, it's not common for the vast majority of lessons on how to create 3D assets to also teach you how to make games using those assets. Since these are different disciplines you need to find the separate content and merge the concepts together on your own. Find a video about making models, then another on rigging and animating, then another on how to import and use a rigged model in (x) engine, ect...
If you're looking for an all in one stop shop I doubt you'll be much if any. I find that programmers generally are not 'good' artists in the sense of creating 2D and 3D assets (aside from code being an art in itself as well as a science). These are not disciplines that go hand in hand, therefore you'll need to search them both as separate subjects as I doubt videos are teaching programming and 2D/3D asset creation that exceeds "programmer art".