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General workflow for Unity?

Started by November 15, 2018 03:43 PM
3 comments, last by Septopus 6 years ago

Hello, 

So, I'm aware this may be a broad question with a vast variety in the anwser. However, I am a game design student that works professionally for a large engineering company conducting software configuration. Naturally, I'm curious about the path ahead and I'm desperately gathering information on the overall process of developement with Unity. Are there professional resources available that can outline the processes and functions of the engine, and what can be used to interact with it? I'm looking for options other than the official documentation. I have already jumped into that. Thanks!

1 hour ago, kcirkl said:

Are there professional resources available that can outline the processes and functions of the engine, and what can be used to interact with it? I'm looking for options other than the official documentation. I have already jumped into that.

Generally speaking these types of questions would have to be addressed to somebody who works for Unity/Support forums. ;)  That being said, when it comes to what can be used to interact with it?  Pretty much anything you can use to interact with anything in the .Net world.  With Unity 2018, they've finally bumped up to 4.x so most of NuGet now works with Unity, there's even a 3rd party NuGet plugin for Unity.  i.e. I just added mqtt pub/sub networking to my Unity game client, simply by adding the MQTTnet package from NuGet and writing a few lines of code. ;)

So, that pretty much covers any kind of code package you might want to add/work with.  You can also manually drop in .dlls too, this works with the "free" version now as well.

For 3d modeling/animation, well, you can work with almost anything and make stuff that will be just as happy in Unity as anything else.

Generally speaking it's a well rounded, fully featured game engine.  There isn't much you CANT do/work/interact with while using Unity.

If there is a slightly more specific question hiding in there, I'd be happy to give a shot at answering it. ;)

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1 hour ago, Septopus said:

Generally speaking these types of questions would have to be addressed to somebody who works for Unity/Support forums. ;)  That being said, when it comes to what can be used to interact with it?  Pretty much anything you can use to interact with anything in the .Net world.  With Unity 2018, they've finally bumped up to 4.x so most of NuGet now works with Unity, there's even a 3rd party NuGet plugin for Unity.  i.e. I just added mqtt pub/sub networking to my Unity game client, simply by adding the MQTTnet package from NuGet and writing a few lines of code. ;)

So, that pretty much covers any kind of code package you might want to add/work with.  You can also manually drop in .dlls too, this works with the "free" version now as well.

For 3d modeling/animation, well, you can work with almost anything and make stuff that will be just as happy in Unity as anything else.

Generally speaking it's a well rounded, fully featured game engine.  There isn't much you CANT do/work/interact with while using Unity.

If there is a slightly more specific question hiding in there, I'd be happy to give a shot at answering it. ;)

Actually, that was a great answer! Thanks. I can jump in from here. 

Awesome! :D

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