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Unity3D How to create custom inspector (for a scriptable object)

Started by November 12, 2018 11:58 AM
0 comments, last by ggenije 6 years ago

This is what I'm trying to make in custom editor so it's like a wave of enemies data that I'm storing in next way: first int-> number of formations then select formation (one, pair, triple, shield...) and for each A FIXED NUMBER OF (1 for one ,two for pair , 3 for shield...) other enum (types) that way I can store many number of rounds without typing code, but I don't know how to make it to limit with fixed number...

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