Hey peeps, I'm new here. I have something I want to discuss. Prototyping. Inspired by this great video by Tom Francis I want to discuss what people look for in a prototype in order to move forward into full production. Here are the main points he looks for (I think, its a bit rambling).
- A prototype that clicks really fast
- Gunpoint "clicked really fast".
- The idea should be obvious what game it wanted to be.
- Heat Signature took ages to get the structure right.
- What he wants to a prototype to show:
- A: "The cool mechanic you thought of, does work"
- B: "As soon as it does work, you can see how to build a game around it".
- The prototype gives a lot of return on investment
- Ideas can be implemented easily.
- Can finish the game quickly & efficiently.
- Prototypes don't need a "big idea" to be great
- "Boarding spaceships" was the big idea, but not what made Heat Signature good game.
- What Heat Signature "must have" to be great was the ability to pause and loads of interesting gadgets.
- The big idea can still be useful for marketing, to get people excited quickly.
- Is the prototype "easy to make"
- How the design of the game makes it suitable for a tiny team of people.
- Into The Breach has a single screen that shows all the play field, so you don't need to implement a camera.
- Quick to create a core loop
- Its easier to make that better once the core loop is established.
- Its easy to expand on the idea once it is established,
As someone who is currently trying out a prototype based on an initial idea, I think this is a great way to think about it and also know when to change the idea, or even move onto a new concept.
Is anyone else currently prototyping? Do they have experience of what is discussed here? Has anyone been through the prototype stage successfully and gone on to make a great game out of it?