Hi there,
Hi everybody,
I am now joining Unity Game Jam with some of my colleagues. It's being two weeks and we are trying to make a Third Person Shooter with RPG and RTT mechanics video game. We name it "Project BlockchainZ" I've just open a thread about the complete game design, but in this thread I wanna share the storyline with all of you, in order to know what do you think about it. So here you are:
Game Storyline
Nobody could imagine the falling of the whole world until the deaths woke up. That nonliving ones became something we cannot consider as human being. They change into a new creature, stronger, more frightening, and almost unbeatable. Society broke in pieces and the few ones alive had to survive at any cost.
As the Major of a ranger platoon you have found an abandoned Military Outpost crowded of helpless people closer to one of the coldest parts in the world. You must keep them in safe until the reinforcements arrive.
There’s only one way to kill the damn zombies: the BlockchainZ Ammo.
Search for the BlockchainZ Ammo and destroy the hordes of zombies, but beware of the raiders: they will take your BlockchainZ Ammo whatever it takes.
Right now the Raiders have all the BlockchainZ ammo, you must fight them and spoil it, but be on guard, they will counterattack.
Remember, the survival of the people depends on you. Don’t let them down!
Gameflow.
Once you start playing Project BlockchainZ, you must defend the bunker against the hordes of zombies and raiders on a fixed map where you'll fight with your troops and traps.
The bunker is basically the main area where you'll not only have to keep the people within alive, but also yourself during the reinforcements arrive.
The zombies are extremely resistant, so you will need a type of ammo called BlockchainZ, which contains a very strong poison that acts directly against the brain traveling through the body.
The BlockchainZ Ammo is hidden in Raiders's Facility Bases and you must spoil it from them. The more B-Z Ammo you spoil, the more Raiders will attack you, increasing the game difficulty level.
Any suggestions and recommendations are welcome.