Hi!
Im doing a tactical/management/dungeon crawler in the vains of battle brothers and darkest dungeon (it's medieval fantasy and you control a party of 3-6 heroes). Now what to encounter in dungeons for gameplay reasons? This is my design so far:
- Fights/ambushes. These are the bulk of the game and are already fine.
- Traps. These damage one or several heroes. The "trap skill" can help you avoid triggering them but that's all so far.
- Doors/obstacles. These are pretty boring for now. Basically you order one hero to spend energy (used for skills and restored when resting outside of a dungeon) to disable the obstacle. Otherwise backtrack. Any way to make more fun?
- Bonuses. Healing wells and shrines. Pick one hero that gets a one-time heal or buff.
What would you add or improve? The game has no animations so the feel is more like pen-and-paper rpg or boardgames (it's also turn-based).
Thanks for your input!