well rutin has helped with this problem, but I wanted to get more input. I am still working on my rotation algorithm. I want my bullet sprite to rotate around my plane sprite and shoot in the same direction as my plane is facing.
glTexCoord3f(0.0f, 0.0f, 0.0f);
glVertex3f(cos(angle) - sin(angle), sin(angle) + cos(angle), 0.0f);
glTexCoord3f(1.0f, 0.0f, 0.0f);
glVertex3f(cos(angle) - sin(angle), sin(angle) + cos(angle), 0.0f);
glTexCoord3f(1.0f, 1.0f, 0.0f);
glVertex3f(cos(angle) - sin(angle), sin(angle) + cos(angle), 0.0f);
glTexCoord3f(0.0f, 1.0f, 0.0f);
glVertex3f(cos(angle) - sin(angle), sin(angle) + cos(angle), 0.0f);
glEnd();
here is the code I am using.