Hi
Designing a scifi wargame set on earth in the near future. For reasons of scale the game-world may be limited to some part, probably Europe.
However is this strange? It's a world war kind of scenario after some disaster where new empires fight and conquer regions. Using the entire globe makes regions too many or too large so im not sure that works well. But why would you take regions from europe to the start of the middle east, but not be allowed to "continue"? Why is the map ending there? This works fine in ancient or medieval scenarios but is a little strange in a modern setting...
Thoughts?