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learn how to teamwork in game projects in diffrent scales

Started by October 06, 2018 07:59 PM
1 comment, last by frob 6 years, 1 month ago

hi.

i want to learn about team-working in game projects in different scales. for example how tasks are assigned to people, teams, groups etc. how outputs are merged to main project and...

for example a team works on UI. 

a team on a certain cahracter with AI and animation

a team on player controller

....

 

is this something standard or is different from studio to studio??? some formula teams achieve or its and standard?

Exactly how work gets divided depends on the team.  Different people have different styles. 

Usually the team leads and project managers break down large concepts into individual tasks. Those tasks are distributed to people by lists, or during meetings, or with organizational software, or by email, or by slips of paper, or by talking face-to-face, or by various other means. 

Usually multiple methods are used.  The task might be assigned in software, AND there are meetings discussing it, AND there are individual discussions.  Another team might use a physical task board, AND slips of paper, AND in-person meetings.  

 

As for code, there is generally one large code repository that works like a library.  Files are checked out, edited by individuals, then checked back in.  

Tools have more complex options to limit the damage caused by mistakes.  Often each person works with their own personal copy of the library, makes their changes to their personal copy, then merges the files back in to the main.  The exact workflow also varies by team.

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