problem using my FPS function
I have the following function
/////////////////////////////////////////
// function that returns the framerate //
/////////////////////////////////////////
int GetFramerate()
{
frameratecounter++ ;
if (Framerate.getMsEllapsed()>=1000)
{
Framerate.reset() ;
frameratecounter=0 ;
} // end of if Framerate.getMsEllapsed()
return frameratecounter ;
} // end of getframerate()
and in my gameloop I have
Framerate=GetFramerate() ;
and
a function that shows Framerate
but when I run my game i see a counter that counts to +/- 70 and then restarts
so I guess my framerate is +/- 70
but what am I doing wrong
how do I get a steady number
(I already looked in the forum, but because I want to use my own function I want to solve this problem)
thanx in advance
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